Tuesday, February 3, 2009

Bujururururu!

HELLO-WELCOME-BACK-TO-THE-BLOG

TODAY'S-POST-IS-ABOUT-NORG [FINAL FANTASY VIII]

Get it?  Form as it relates to content.  Eh, it was worth a shot...

(Oh, and sorry for the late post.  This was ready last night, but I fell asleep before I pressed "Publish"...  So you get two today, technically)

Ok, NORG is what is called a "Shumi," a strange, somewhat anthropomorphic being who is the financial owner of Balamb Garden.  However, because he owns the Garden, he becomes quickly obsessed with it and its upkeep.  In fact, he even orders the assassination of the Sorceress Edea to make sure that he maintains full control of the Garden.  Basically, he's a little maniacal and more than a little obsessive.

The Shumi are an incredibly adaptable species, and are said to have forms that reflect their personalities, which explains NORG's large nose and obese frame, showing him as somewhat miserly and hooknosed in dealings, as well as gluttonous and indulgent.

His song, "Heresy," can be seen here:





I think this song is perfect for NORG's descent into madness in the game, but I also want to keep it in step with the kind of grunge/rock feel that FF8's environment delivers.  I feel the organ is great for an intro and NORG begins to sing deeply (voice, not emotion) about how the Garden belongs to him and no one else, and as Squall and Co. continue to reject his ideas, the music becomes less refined organ playing and more distorted guitars and bass, heavy drums, signaling the transition from a "normal" NORG to further spiraling into madness over his obsession with the well-being of the Garden.

As I said earlier, I think NORG should have a deep, resounding voice.  I understand how there might be an interpretation to have NORG with a somewhat squeaky, pathetic voice, but for the purpose of the threatening nature of his song as he becomes madder and madder with somewhat of a hero complex, I don't think that a squeaky, high voice would match the instrumental effect.  As the stakes of the battle become higher and higher, the guitar and bass should get more and more distorted, the pulse of the drums should drive more.  Just overall the music should amp up more (not necessarily in volume, but in feeling).  Then, finally, the battle is won.  Song over.

THANK-YOU-FOR-READING-MY-POST.

COME-BACK-LATER-TONIGHT.

(See ya!)

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